![]() ![]() One example occurs in Go, where the Ing Rules enforce fines on breaches of main time and overtime periods. Such methods exact a points penalty, or fine, on the player who breaches their time limit. 120 minutes to complete the first 40 moves, and another 30 minutes added to the leftover 120 minutes to complete the rest of the game. ![]() This usually occurs in long games after the 40th move: e.g. In chess, reaching a fixed number of moves can trigger the gain of a fixed amount of extra time. To switch between the two requires some trigger event, often the expiration of the main time. Here the game time is separated into two basic domains: the main time and the overtime. If a player's main time expires, they generally lose the game. Each player is assigned a fixed amount of time for the whole game. The exact approach to using a game clock to regulate games varies considerably. In Go, anything under twenty minutes could be considered "blitz". ![]() " Blitz" games typically give five to ten minutes per player, and " rapid" games give between ten and sixty minutes. " Bullet" games are the fastest, with either a very short time limit per move (such as ten seconds) or a very short total time (such as one or two minutes). In chess, the categories of short time limits are: " bullet", " blitz", and " rapid". However, most games tend to change the classification of tournaments according to the length of time given to the players. The amount of time given to each player to complete their moves will vary from game to game. ![]()
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