![]() ![]() Some rounds like the 5.7mm are underpowered. This just kills the points system.Īnother problem carried over from the base game is the killing potential of some rounds and the errational damage that seems to be quite random. Suspects shooting at me and then pointing the gun at me or another SWAT member of civilian again, I shoot them and same story as before. I had several instances where a suspect was firing at me, I shoot him and a message comes up on the screen saying unauthorized use of deadly force (-20). A suspect can point his gun at a civilian or a SWAT officer and it will count as unauthorized use of force when I shoot them. In the Elite Force mod the scoring system is erratic. The weapons they often carry are overkill as well, only really befitting of the core members of the Stetchkov Syndicate and the latter missions of the original campaign. Not the loads of heavily armed guys that are there for no apparent reason. For example the Fairfax mission has a briefing that clearly outlines a reclusive nut living with his mother. In the Remake mod suspects often have two handguns. Also having to tell them to follow me each and every time is annoying. Instead in these mods I have to repeatedly beat a significant percentage of them into complying.Īlso I hate it when I give orders to my team and something trivial like a civilian causes them to hold position and completely ignore the previous orders. Civilians mostly curl up into a little ball when faced with such traumatic circumstances. Ingame it virtually always requires grenades to get suspects to surrender, not throwing in some kind of LTL measure will end up in shots fired. When faced with a SWAT team with their weapons trained on them most suspects in the real world will surrender, not engage them as the human mind knows it amounts to suicide. Suspects are suicidal, civilians are far too rebellious. ![]() My main gripe with the game hasn't been fixed in either mod. Running 4.1 and 1.3.1 separately on the GOG version of the game, played the first seven missions of both several times each with different loadouts and/or tactics. SSF improves a lot of important gameplay areas that this mod should focus on next. Only problem with SSF is that the developer is long gone. ![]() I've just tried it out for myself and I think you're right. ![]() Maybe it wasn't possible due to permissions, but it would have been easier imo to branch this project off of SSF 3.2 which was already solid enough. SSF is a major step up from base Swat 4, this mod at present is at best comparable to the base game, but has potential. There are many new weapons, but the ammo seems to be off as quite a few weapons with ammo that was already present in the game appear woefully underpowered to the point of being as useful as a BB gun would as well as descriptions and some textures missing or wrong (also in maps). I've also gotten cases where punching or pepperspraying people didn't help (didn't register) and I had to fire into the air to get the person to move so the game could recalculate the situation that the person was in (in essence breaking the loop). I can understand how some suspects might react irrationally, but this isn't anything like that. That's the most glaring case of poor AI changes (or bug?), but there is loads of stuff that annoys me about it. Sadly your team shoots at the suspect, with you standing toe to toe with the suspect this will always end badly. After about a second the AI computes that this isn't going to work and opens up on you. Suspects often run at you while your entire team is pointing guns at them, you are screaming at them to give up, beating and pepperspraying them and still they try to run right through you. You've just entered a room, maybe after throwing in your favorite grenade, maybe without. One is the smaller amount of maps compared to SSF (only ones from Swat 4 and Stechkov Syndicate), the other and imo most crucial one is that the AI seems like a step backwards from SSF. While this mod could get better than that it currently misses two crucial components compared to SSF and even base Swat 4. I'd stick to SSF for now if you're actually going to be playing with a more or less serious group. ![]()
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